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Computer Graphics Programming in OpenGL with C++ Scott Gordon
Computer Graphics Programming in OpenGL with C++
Scott Gordon
Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy.
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | March 9, 2024 |
| ISBN13 | 9781501522598 |
| Publishers | De Gruyter |
| Pages | 568 |
| Dimensions | 150 × 220 × 20 mm · 1.23 kg |
| Language | English |
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