3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines - William Culbertson - Books - Taylor & Francis Ltd - 9780367707804 - March 10, 2021
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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines 1st edition

William Culbertson

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S$ 110.50

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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines 1st edition

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.


440 pages, 791 Illustrations, color

Media Books     Paperback Book   (Book with soft cover and glued back)
Released March 10, 2021
ISBN13 9780367707804
Publishers Taylor & Francis Ltd
Pages 482
Dimensions 252 × 177 × 29 mm   ·   1.02 kg
Language English  

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