Artificial Intelligence for Computer Games - Marco Gonzalo - Books - Springer-Verlag New York Inc. - 9781493900534 - October 1, 2014
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Artificial Intelligence for Computer Games 2011 edition

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This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.


200 pages, biography

Media Books     Paperback Book   (Book with soft cover and glued back)
Released October 1, 2014
ISBN13 9781493900534
Publishers Springer-Verlag New York Inc.
Pages 200
Dimensions 155 × 235 × 11 mm   ·   303 g
Language English  
Editor Gomez-Martin, Marco Antonio
Editor Gonzalez-Calero, Pedro Antonio

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