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Simulating Heterogeneous Crowds with Interactive Behaviors 1st edition
Simulating Heterogeneous Crowds with Interactive Behaviors
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.
- Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior
298 pages, 119 colour illustrations, 16 black & white tables
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | September 27, 2016 |
| ISBN13 | 9781498730365 |
| Publishers | Taylor & Francis Inc |
| Pages | 266 |
| Dimensions | 262 × 186 × 21 mm · 816 g |
| Language | English |
| Editor | Allbeck, Jan M. (George Mason University, Fairfax, Virginia, USA) |
| Editor | Badler, Norman I. |
| Editor | Kapadia, Mubbasir (Disney Research Zurich, Rutgers University) |
| Editor | Pelechano, Nuria (Universitat Politecnica de Catalunya, Barcelona, Spain) |