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Gamification: Playing for Profits 3rd edition
Chris Collins
Gamification: Playing for Profits 3rd edition
Chris Collins
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.
The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.
From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.
Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:
Why every Gamification system starts with a goal and a prize How your MVP (Most Value Product) can make or break results Why a shift meeting to present the game is an essential pivot point to success
Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.
184 pages, 25 Illustrations
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | May 21, 2020 |
ISBN13 | 9781733394543 |
Publishers | Syndicate X Publishing |
Pages | 184 |
Dimensions | 223 × 146 × 18 mm · 356 g |
Language | English |
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