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Commodore 64 Games Book 2
Gregg Barnett
Commodore 64 Games Book 2
Gregg Barnett
First published in 1984, this was the second in Melbourne House's series of books that aimed to help owners of the much-loved Commodore 64 learn more about their machines, including how to program a range of games. For many readers, the C64 would be the first computer they would ever have experienced, meaning the book had a very important job to do - introducing people to the very concept of computer programming.
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As the original publisher Melbourne House wrote:
Just when you thought it was safe to go back to your micro...
By popular demand here's 30 more exciting, original games for your Commodore 64.
Every game is new! And every game has been specifically designed with easy-to-understand sub-structures so you learn programming skills as you go.
There's arcade games, strategy games and games you can modify and develop yourself. And with CHEXSUM, typing in is easier, and mistakes are quickly located.
Commodore 64 owners - see if you can keep up with the latest release from the Commodore 64 Games experts.
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Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | March 16, 2022 |
ISBN13 | 9781789829624 |
Publishers | Acorn Books |
Pages | 196 |
Dimensions | 152 × 229 × 11 mm · 294 g |
Language | English |
See all of Gregg Barnett ( e.g. Hardcover Book and Paperback Book )