Gamification: Using Game Elements in Serious Contexts - Progress in IS -  - Books - Springer International Publishing AG - 9783319455556 - October 12, 2016
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Gamification: Using Game Elements in Serious Contexts - Progress in IS 1st ed. 2017 edition

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This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.


175 pages, 11 black & white illustrations, 10 colour illustrations, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released October 12, 2016
ISBN13 9783319455556
Publishers Springer International Publishing AG
Pages 164
Dimensions 155 × 235 × 11 mm   ·   426 g
Language French  
Editor Brockmann, Tobias
Editor Lattemann, Christoph
Editor Robra-Bissantz, Susanne
Editor Stieglitz, Stefan
Editor Zarnekow, Rudiger