3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines - William Culbertson - Books - Taylor & Francis Ltd - 9781138345065 - April 24, 2019
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3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines 1st edition

William Culbertson

3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines 1st edition

The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.


362 pages, 618 Halftones, color; 9 Halftones, black and white; 2 Tables, black and white

Media Books     Paperback Book   (Book with soft cover and glued back)
Released April 24, 2019
ISBN13 9781138345065
Publishers Taylor & Francis Ltd
Pages 426
Dimensions 253 × 178 × 23 mm   ·   936 g
Language English  

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